three-onEvent
Add an EventListener for Object3d (Mesh,Group) in your three.js project.
Installation
$ npm install three-onevent --save
# or
$ yarn add three-onevent
# or add onEvent.js with '<script>' tag
Get Started
It can be loaded as:
require ('three-onevent.js')
orimport 'three-onevent.js'
as a module in webpack or rollup- use onEvent.js in browser
<script src ='three-onevent/onEvent.js'>
Tutorial
- make sure you have import three.js. See examples
- Init onEvent
`
var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(fov,window.innerWidth/window.innerHeight,0.1,10000); camera.position.set( 0, 0, 0 ); scene.add(camera); var renderer = new THREE.WebGLRenderer({ antialias: true } ); renderer.setSize(window.innerWidth,window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio);
// init your events container before renderer.render() // Require THREE.scene and THREE.camera as param var threeOnEvent = new THREE.onEvent(scene,camera);
...
function animate() { requestAnimationFrame(render); renderer.render(); } animate();
2. Add eventListener with 'on'
> object3d.on(method:string,callback:function)
var geo = new THREE.CubeGeometry(5,5,5); var mat = new THREE.MeshBasicMaterial({color:0x00aadd}); var mesh = new THREE.Mesh(geo,mat); scene.add(mesh); mesh.on('click',function(m) { m.scale.set(2,2,2); // m is link to mesh })
3. Remove event with 'off' from Object3d
mesh.off('click'); // remove click event from mesh mesh.off(); // remove all events from mesh
4. Remove all events
//remove all events from all Object3d threeOnEvent.removeAll();
## More Method
> method: string 'click','hover',['gaze'](https://yonechen.github.io/webvr-webpack2-boilerplate/dist/)
// hover eventLisener mesh.on('hover',function(m) { // mouse enter the mesh m.scale.set(2,2,2); },function(m) { // mouse leave out the mesh m.scale.set(1,1,1); });
// webvr gaze eventListener mesh.on('gaze',function(m) { // mesh is gazed in m.material.color = 0x00ddaa; },function(m) { // mesh is gazed out m.material.color = 0x00aadd; }); // render loop function animate() { requestAnimationFrame(render); renderer.render(); // update gaze loop threeOnEvent.update(); } animate();
## Need Help?
Ask questions [here](https://github.com/yonechen/three-onEvent/issues).
## Any advise?
PR welcome [here](https://github.com/yonechen/three-onEvent/pulls).
## Contributors
YoneChen <yorkchan94@gmail.com>
## License
MIT
Please Star this Project if you like it! Following would also be appreciated!
# three-onEvent中文文档
一款实用的three.js监听事件插件,支持3d物体(mesh,group)点击、悬停、凝视事件绑定。
## 安装
$ npm install three-onevent --save
# 或者
$ yarn add three-onevent
# 或者在页面引入 '<script type="javascript "src="onEvent.js">'
## 开始
### 引用方式
- 1.node:webpack或者rollup模块引入:``require ('three-onevent.js')`` 或者 ``import 'three-onevent.js'``
- 2.浏览器:在html引入[onEvent.js]('https://github.com/YoneChen/three-onEvent/blob/master/onEvent.js') ``<script src ='three-onevent/onEvent.js'>``
### 初始化
* 请确保已经引用three.js. See [examples](https://yonechen.github.io/three-onEvent/example.html)
> 使用方法:THREE.onEvent(scene:THREE.Scene,camera:THREE.Camera);
var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(fov,window.innerWidth/window.innerHeight,0.1,10000); camera.position.set( 0, 0, 0 ); scene.add(camera); var renderer = new THREE.WebGLRenderer({ antialias: true } ); renderer.setSize(window.innerWidth,window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio);
// 在render渲染之前初始化 // 传入场景和相机 var threeOnEvent = new THREE.onEvent(scene,camera);
// 动画渲染 function animate() { requestAnimationFrame(render); renderer.render(); } animate();
### 绑定事件 "on"
> object3d.on(method:string,callback:function) 这里的object3d指的是THREE.Object3d的实例
// 给一个立方体绑定点击事件 var geo = new THREE.CubeGeometry(5,5,5); var mat = new THREE.MeshBasicMaterial({color:0x00aadd}); var mesh = new THREE.Mesh(geo,mat); mesh.on('click',function(m) { m.scale.set(2,2,2); // m指向mesh }) scene.add(mesh);
### 移除事件 "off"
> 使用方法: mesh.off(method:stiring)
//移除点击事件 mesh.off('click'); //参数为空则移除所有绑定事件 mesh.off();
### 移除所有物体监听器
//移除已绑定的所有事件 threeOnEvent.removeAll();
### method可选参数
> method: string 'click','hover','gaze'
// hover鼠标悬停监听 mesh.on('hover',function(m) { // mouse enter the mesh m.scale.set(2,2,2); },function(m) { // mouse leave out the mesh m.scale.set(1,1,1); });
// webvr gaze凝视监听
mesh.on('gaze',function(m) {
// mesh is gazed in
m.material.color = 0x00ddaa;
},function(m) {
// mesh is gazed out
m.material.color = 0x00aadd;
});
// 动画渲染
function animate() {
requestAnimationFrame(render);
renderer.render();
// 更新gaze凝视流
threeOnEvent.update();
}
animate();
`