Array-based 3D Math Classes optimized for WebGL applications
Can import 'm4.js' as various webgl 3d math functions from https://github.com/gfxfundamentals/webgl-fundamentals/blob/master/webgl/resources/m4.js
A minimal vector math library to handle 2D/3D translations and rotations, written in TypeScript.
With which you can create transformation matrices similar to how it is done in OpenGL.