Mesh optimization library that makes meshes smaller and faster to render
A BVH implementation to speed up raycasting against three.js meshes.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Framework-independent loaders for 3D graphics formats
Framework-independent loaders and writers for images (PNG, JPG, ...)